Kipp Jalem
Nombre: Kipp Jalem, OsloRaza: Halfling
Clase: Rogue
Origen: Teniendo que rebuscarse la vida como artista callejero, tomando las miserias ajenas desarrollo toda clases de habilidades para poder sobrevivir en las calles... las promesas de riquezas lo llevaron a hacerse miembro de la casa Surtova,la cual debio dejar tras inconvenientes con "faltantes en algunos cofres de la casa" uniendose al grupo de aventureros en busca de mas riquezas y aventuras, pero tambien como un modo de protección por los rencores de los miembos de la casa Surtova.
Motivación para explorar las Stolen Lands: Cualquier cosa sería mejor que afrontar las consecuencias de haber robado a la casa Surtova. La posibilidad de llenarse los bolsillos con esos preciosos metales redondos hacen mas interesante la opcion de explorar las Stolen Lands
Intereses del jugador: conocwr gente para poder armar un grupo estable para jugar 3.5, pathfinder o 4e. En cuanto al juego... pasar un buen rato tomando mate y poniendo a prueba al pj en combate, y experimentar las posibilidades de kingmaker con toda la bola de hacer un reino y todo eso...
Hoja de personaje
Male Halfling Rogue 1
Chaotic Neutral
Strength 10 (+0)
Dexterity 18 (+4)
Constitution 14 (+2)
Intelligence 13 (+1)
Wisdom 10 (+0)
Charisma 12 (+1)
Size: Small
Total Hit Points: 10
Speed: 20 feet
Armor Class: 18 = 10 + 3 [studded] + 4 [dexterity] + 1 [small]
Touch AC: 15
Flat-footed: 14
Initiative modifier: + 4 = + 4 [dexterity]
Fortitude save: + 3 = 0 [base] + 2 [constitution] + 1 [halfling]
Reflex save: + 7 = 2 [base] + 4 [dexterity] + 1 [halfling]
Will save: + 1 = 0 [base] + 1 [halfling]
Attack (handheld): + 5 = 0 [base] + 4 [dexterity] + 1 [small]
Attack (missile): + 5 = 0 [base] + 4 [dexterity] + 1 [small]
Combat Maneuver Bonus: -1 = 0 [base] -1 [small]
Combat Maneuver Defense: + 13 = 10 + 0 [base] + 4 [dexterity] -1 [small]
Light load:25 or less
Medium load:26-50 lb.
Heavy load:50-75 lb.
Lift over head:75 lb.
Lift off ground:150 lb.
Push or drag:375 lb.
Languages: Common Dwarven Halfling
Dagger [1d3, crit 19-20/x2, range inc 10 ft., 1/2 lb., light, piercing]
Shortbow [1d4, crit x3, range inc. 60 ft., 1 lb., piercing]
Studded armor [light; + 3 AC; max dex + 5; check penalty -1 10 lb.]
Feats:
Weapon Finesse
SkillName KeyAbility SkillModifier AbilityModifier Ranks Misc.Modifier
Acrobatics Dex 10 = +4 + 1 + 3 [class skill] + 2 [halfling]
Appraise Int 1 = +1
Bluff Cha 5 = +1 + 1 + 3 [class skill]
Climb Str* 2 = +0 + 2 [halfling]
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 5 = +1 + 1 + 3 [class skill]
Disable Device Int 2 = +1 + 1 + 3 [class skill]
Disguise Cha 1 = +1
Escape Artist Dex* 8 = +4 + 1 + 3 [class skill]
Fly Dex 4 = +4
Heal Wis 0 = +0
Stealth Dex* 12 = +4 + 1 + 3 [class skill] + 4 [small]
Intimidate Cha 1 = +1
Perception Wis 6 = +0 + 1 + 3 [class skill] + 2 [halfling]
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 4 = +4
Sense Motive Wis 4 = +0 + 1 + 3 [class skill]
Sleight of Hand Dex* 8 = +4 + 1 + 3 [class skill]
Survival Wis 0 = +0
Swim Str** 0 = +0
* = check penalty for wearing armor
Favored class points: Hit points +0; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Halfling
+ 2 dexterity, +2 charisma, -2 strength (already included)
Small (combat bonuses, + 4 to stealth already included)
+ 2 racial bonus on acrobatics, climb, and perception (already included)
+ 1 racial bonus on all saving throws (already included)
+ 2 morale bonus on saves vs. fear (stacks with racial bonus to all saves)
+ 1 to hit with thrown weapons and slings
Rogue
Sneak Attack +1d6
Trapfinding -- add half of rogue level to find traps, minimum +1
Equipment:
12 1/2 lb Weapons / Armor / Shield (from above)
3 lb Arrows (quiver of 20) x1
1/2 lb Backpack
1 lb Bedroll
1/8 lb belt Pouch x1
1 lb Waterskins x1
1 lb Thieves' tools
1 lb sunrod
rations x4 dias
_____
20 1/8 lb
Traits:
Brigant (del player guide): +1 a bluff, diplomacy e intimidate cuando interactuo con cualquier tipo de ladrón o bandido
y este otro de la pagina que pasaste:
Well-Informed: You make it a point to know everyone and to be connected to everything around you. You frequent the best taverns, attend all of the right events, and graciously help anyone who needs it. Because of this, you gain a +1 trait bonus on Diplomacy checks to gather information and Knowledge (local) checks. One of these skills (your choice) is always a class skill for you.





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